Painting the color maps in Blender Internal
After having obtained the scales textures, we must now paint the diffuse color of the Gidiosaurus character.
Start Blender and open the
- Go to the main Properties panel and be sure to have the UVMap coordinates layer selected and active, in the UV Maps subpanel under the Object Data window.
- Go to the Material window and select the
Material_U0V0slot, then go to the Texture window and be sure to have the scales_tiles texture slot selected; left-click on the X icon button to the right side of the name datablock to unlink it (Shift + left-click to remove it from the file):
- Select and enable (by clicking on the ...