Adding a dirty Vertex Colors layer and baking it to an image texture
Let's see now how to add a dirty map through the Vertex Colors tool and how to bake it to an image texture; such a texture map can be useful for the creation of the shaders (which we'll see in the next chapter).
To do this, we are going to use an already set
- Start Blender and open the
Gidiosaurus_baking_normals.blendfile; save it as
- Put the mouse pointer in the 3D view and press the Z key twice to switch into Solid viewport shading mode; click on the 14th scene layer to enable the visibility of the Gidiosaurus_detailing object.
How to do it…
Let's first go with the creation of the Vertex Colors layer:
- In the Outliner, select ...