November 2016
Beginner to intermediate
1281 pages
28h 40m
English
Because we want to keep the materials we already created for Cycles in the same blend file (and the reason will be clear in the next chapter), before we start with the creation of the Blender Internal shaders, we must prepare the file a bit.
The first thing to do is to open the last saved blend file, add Frames to each material in the Node Editor window, and label them with the material name followed by the suffix _Cycles; this is to later distinguish them from the material we will build for BI.
Therefore:
Gidiosaurus_shaders_Cycles.blend file.Material_skin_U0V0 ...Read now
Unlock full access