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Blender 3D: Designing Objects
book

Blender 3D: Designing Objects

by Romain Caudron, Pierre-Armand Nicq, Enrico Valenza
November 2016
Beginner to intermediate
1281 pages
28h 40m
English
Packt Publishing
Content preview from Blender 3D: Designing Objects

Building the reptile skin shaders in Blender Internal

Because we want to keep the materials we already created for Cycles in the same blend file (and the reason will be clear in the next chapter), before we start with the creation of the Blender Internal shaders, we must prepare the file a bit.

Getting ready

The first thing to do is to open the last saved blend file, add Frames to each material in the Node Editor window, and label them with the material name followed by the suffix _Cycles; this is to later distinguish them from the material we will build for BI.

Therefore:

  1. Start Blender and load the Gidiosaurus_shaders_Cycles.blend file.
  2. In the Outliner, select the Gidiosaurus_lowres mesh, go to the Material window and click on the Material_skin_U0V0 ...
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Publisher Resources

ISBN: 9781787127197Purchase Link