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Blender 3D: Designing Objects
book

Blender 3D: Designing Objects

by Romain Caudron, Pierre-Armand Nicq, Enrico Valenza
November 2016
Beginner to intermediate
1281 pages
28h 40m
English
Packt Publishing
Content preview from Blender 3D: Designing Objects

Material nodes in Cycles

A Cycles material is basically made up of distinct components named shaders. They can be combined to build even more complex surface or volume shaders.

In this recipe, we'll have a look at the basic, necessary steps required to build a basic surface Cycles material, to activate the rendered preview in the 3D window, and to finally render a simple scene.

Getting ready

In the description of the following steps, I'll assume that you are using Blender with the default factory settings. If you aren't, start Blender and just click on the File menu item in the top main header bar to select Load Factory Settings from the pop-up menu, as shown in the following screenshot:

The default Blender interface and the File pop-up menu with ...

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Publisher Resources

ISBN: 9781787127197Purchase Link