Creating a snow material using procedural textures
In this recipe, we will create a snow material, as shown in the following screenshot, and also fake a slight and cheap Subsurface Scattering effect:
Getting ready
Start Blender and open the 9931OS_Snow_start.blend
file.
In this file, there is a prepared scene with a Spheroid (the usual Cube with a four-level Subdivision Surface modifier), a Suzanne (press Shift + A and navigate to Add | Mesh | Monkey) with a Subdivision Surface modifier as well, and the famous Stanford bunny (http://en.wikipedia.org/wiki/Stanford_bunny), leaning on a subdivided, ...
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