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Blender 3D: Designing Objects by Enrico Valenza, Pierre-Armand Nicq, Romain Caudron

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Creating an ice material using procedural textures

In this recipe, we will create a semi-transparent ice material that will look like this:

Creating an ice material using procedural textures

The ice material as it appears in the final rendering

Getting ready

Start Blender, load the 9931OS_start.blend file, and perform the following steps:

  1. Delete the UV/Image Editor window by joining it with the 3D view.
  2. Select the Plane item, go to Edit Mode, and scale it eight times bigger (press Tab, then press S, enter the digit 8, and press Enter). Go out of Edit Mode and move the Plane 1 unit upward (press Tab, then press G, enter the digit 1, press Z, and finally, press Enter).
  3. Select the Cube and press N to make ...

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