Creating a multipurpose metal node group
All the metal materials you can see in the following screenshot (pewter, gold, silver, chromium, and aluminum) were obtained from a single shader node group linked and applied to each Suzanne with different interface settings.
To take a look at the scene, open the 9931OS_04_metals.blend
file. In this recipe, we will build the generic Metal node group shader. You can find it in the 9931OS_04_metal_group.blend
file, as shown in the following screenshot:
Getting ready...
Start Blender and load the 9931OS_Suzanne_start.blend
file.
How to do ...
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