Creating a wood material with procedurals
In this recipe, we will create a generic wood material—a shader that can be easily adapted to different situations—as shown in the following screenshot:
Start Blender and load the
9931OS_Suzanne_start.blend file. Then perform these steps:
- Go to the World window and click on the button with a dot icon to the right of the Color slot under the Surface subpanel. In the pop-up menu, select the Environment Texture item.
- Click on the Open button and browse to the
texturesfolder to load the
- Set the Strength ...