Creating an ocean material using procedural textures
In this recipe, we will build an ocean surface material, using the Ocean modifier and procedural textures to create the foam, and establish a set of nodes to locate it on the higher parts of the waves:
Getting ready
Before we start with creating the shaders, let's prepare the ocean scene:
- Start Blender and switch to the Cycles rendering engine. Select the default Cube, delete it (press X), and add a Plane (with the mouse arrow in the 3D window, press Shift + A and navigate to Mesh | ...
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