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Blender 3D: Designing Objects by Enrico Valenza, Pierre-Armand Nicq, Romain Caudron

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Creating underwater environment materials

In this recipe, we will create an underwater environment as shown in the following screenshot, looking especially at a fake caustic effect projected by the water's wavy surface and from an atmospheric perspective, obtained by a per material dedicated node group:

Creating underwater environment materials

The underwater environment in the final rendering

Note

Note that this atmospheric perspective effect is actually a fake and it is not obtained by a volume material. Volumetric shaders will be explained in Chapter 9, Special Materials, of this Cookbook.

Getting ready

Let's start by preparing the scene:

  1. Start Blender and switch to the Cycles rendering engine. ...

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