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Blender 3D: Designing Objects by Enrico Valenza, Pierre-Armand Nicq, Romain Caudron

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Creating a snowy mountain landscape with procedurals

In this recipe, we will make a snowy mountain landscape by reusing existing shaders—the Rock_procedural and the Snow materials. We will improve these materials by grouping them and exposing the useful values. Then we will create a new group node that will work as a stencil to depict snow in a more customizable and natural way on the rocks as shown in the following screenshot:

Creating a snowy mountain landscape with procedurals

The snowy mountain landscape as it appears in the final rendering

Getting ready

As usual, let's start with the preparation of the scene. In this case, we start with an almost ready blend file:

  1. Start Blender and open the 9931OS_05_RockSnow_start.blend ...

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