Creating a snowy mountain landscape with procedurals
In this recipe, we will make a snowy mountain landscape by reusing existing shaders—the Rock_procedural
and the
Snow materials
. We will improve these materials by grouping them and exposing the useful values. Then we will create a new group node that will work as a stencil to depict snow in a more customizable and natural way on the rocks as shown in the following screenshot:
Getting ready
As usual, let's start with the preparation of the scene. In this case, we start with an almost ready blend file:
- Start Blender and open the
9931OS_05_RockSnow_start.blend ...
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