Creating a synthetic sponge material with procedurals
In this recipe, we will create a polyurethane sponge material (the type that you usually find in kitchens), as shown in the following screenshot:
Follow these steps to create a synthetic sponge material with procedurals:
- Start Blender and switch to the Cycles Render engine.
- Select the default Cube, and in the Transform subpanel to the right of the 3D viewport (under Dimensions), change the values of X to
0.350, Y to
0.235, and Z to
0.116. Press Ctrl + A to apply the scale.
- With the mouse arrow in the 3D viewport, add a Plane to the scene (press ...