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Blender 3D: Designing Objects by Enrico Valenza, Pierre-Armand Nicq, Romain Caudron

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Creating a spaceship hull shader

In this recipe, we will create a spaceship hull material. We will add random, tiny light windows based on the values of procedural textures, and the spaceship's logo as if it were painted in red on the hull, as shown in the following screenshot:

Creating a spaceship hull shader

The final, rendered spaceship hull material assigned to a displaced Torus primitive

Getting ready

To start creating this spaceship hull, we need the spaceship and space first. Follow these steps to build a quick and easy model and set up the scene:

  1. Start Blender and switch to the Cycles Render engine. Select the default Cube and delete it.
  2. With the mouse arrow in the 3D view, ...

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