Using the Subsurface Scattering shader node
Let's first see how the true Subsurface Scattering node works in Cycles, and an example is given in the following screenshot:
Getting ready
To see how the true Subsurface Scattering node works, let's first use it as the only component of the shader, and later mix it with a basic diffuse-glossy shader.
Let's start by setting the Plane under Suzanne as a light emitter to enhance the backlight effect of the SSS effect:
- Start Blender and open the
9931OS_07_start.blend
file, where there is an unwrapped Suzanne mesh leaning on a Plane, with two mesh-light emitters and the Camera as shown in the ...
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