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Blender 3D: Designing Objects by Enrico Valenza, Pierre-Armand Nicq, Romain Caudron

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Using the Subsurface Scattering shader node

Let's first see how the true Subsurface Scattering node works in Cycles, and an example is given in the following screenshot:

Using the Subsurface Scattering shader node

The Cycles SSS node

Getting ready

To see how the true Subsurface Scattering node works, let's first use it as the only component of the shader, and later mix it with a basic diffuse-glossy shader.

Let's start by setting the Plane under Suzanne as a light emitter to enhance the backlight effect of the SSS effect:

  1. Start Blender and open the 9931OS_07_start.blend file, where there is an unwrapped Suzanne mesh leaning on a Plane, with two mesh-light emitters and the Camera as shown in the ...

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