Creating an organic-looking shader with procedurals
In this recipe, we will create a sort of organic, disgusting-looking material, as shown in the following screenshot:
Start Blender and open the
9931OS_08_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.
Go to the Render window, and in the Sampling subpanel, change Pattern from Sobol to Correlated Multi-Jitter.
How to do it...
Let's go straight to the material creation by using the following steps:
- Click on the New button ...