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Blender 3D: Designing Objects by Enrico Valenza, Pierre-Armand Nicq, Romain Caudron

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Creating an organic-looking shader with procedurals

In this recipe, we will create a sort of organic, disgusting-looking material, as shown in the following screenshot:

Creating an organic-looking shader with procedurals

The disgusting organic material as it appears in the final rendering

Getting ready

Start Blender and open the 9931OS_08_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.

Go to the Render window, and in the Sampling subpanel, change Pattern from Sobol to Correlated Multi-Jitter.

How to do it...

Let's go straight to the material creation by using the following steps:

  1. Click on the New button ...

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