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Blender 3D Incredible Machines by Christopher Kuhn

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Chapter 2. Sci-Fi Pistol - Adding Details

In this chapter, we'll cover some additional topics as we work on our pistol. These include the following:

  • Scaling along face normals
  • The Shrinkwrap modifier
  • Cutting shapes into curved surfaces
  • The knife project tool
  • The inset tool
  • Proportional editing
  • Pivot points for rotation
  • Scaling along individual origins
  • Creating pipes with torus objects
  • The Array modifier

Finishing the handgrip

Right now, our handgrip (or handle) looks fairly plain. Let's work on this for a while, and see if we can get a better look at it.

The first thing we'll do is select the large face at the side of the handgrip:

Finishing the handgrip

We'll duplicate this by pressing ...

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