Chapter 2. Sci-Fi Pistol - Adding Details

In this chapter, we'll cover some additional topics as we work on our pistol. These include the following:

  • Scaling along face normals
  • The Shrinkwrap modifier
  • Cutting shapes into curved surfaces
  • The knife project tool
  • The inset tool
  • Proportional editing
  • Pivot points for rotation
  • Scaling along individual origins
  • Creating pipes with torus objects
  • The Array modifier

Finishing the handgrip

Right now, our handgrip (or handle) looks fairly plain. Let's work on this for a while, and see if we can get a better look at it.

The first thing we'll do is select the large face at the side of the handgrip:

Finishing the handgrip

We'll duplicate this by pressing ...

Get Blender 3D Incredible Machines now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.