Checking the Texture Map
After we're done, we can test out the material/textures in Blender. We'll use the texture map to create some Cycles materials and ensure that everything lines up properly.
You can start by just adding a basic background, lighting setup, and camera:
Then, we'll create our materials. For instance, here is a quick car paint material using the texture image:
For the tire, we can also use that texture image to map to the Displacement:
For increased realism, you can also create a separate image map for this purpose. Rather than ...
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