Chapter 2: Creating Basic Shapes for an FN SCAR
In this chapter, we will begin working on our first project and applying some principles from the previous chapter, such as the modeling workflow.
First, we will prepare references and learn to correctly set them up in Blender, which will make it much easier to create a model with realistic measurements and proportions.
After we prepare our references, we will start modeling by using some essential modeling tools and creating the basic shapes of the model. The basic shapes serve as an outline, which we will later fill in with more details in Chapter 3, Adding More Details with Polygon Modeling and Modifiers.
By the end of this chapter, we will have a simple version of an FN SCAR assault rifle ...
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