Skip to Main Content
Blender All-in-One For Dummies
book

Blender All-in-One For Dummies

by Jason van Gumster
April 2024
Beginner to intermediate content levelBeginner to intermediate
768 pages
23h 41m
English
For Dummies
Content preview from Blender All-in-One For Dummies

Chapter 4

Working in Edit Mode and Object Mode

IN THIS CHAPTER

Bullet Making changes to your 3D objects

Bullet Adding new objects to a scene

Bullet Saving, opening, and appending .blend files

When working on a scene in Blender, your life revolves around repeatedly selecting objects, transforming, editing, and relating them to one another. You regularly shift from dealing with your model in Object mode to doing refinements in Edit mode.

This process isn’t only for modeling but also for most of the other heavy tasks performed in Blender. Therefore, you can reuse the skills you pick up in this chapter in parts of Blender that have nothing to do with 3D modeling, such as animating, rigging, compositing, and motion tracking. Even if you don’t know how to do something, chances are good that if you think like Blender thinks, you’ll be able to make a successful guess.

Making Changes by Using Edit Mode

Moving primitive objects around is fun and all, but you’re interested in getting in there and completely changing the primitive objects that ship with Blender (described in detail in this chapter) to match your vision. You want to do 3D modeling. Well, you’re in the right place. This section introduces you ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Sculpting the Blender Way

Sculpting the Blender Way

Xury Greer

Publisher Resources

ISBN: 9781394204045Purchase Link