Book description
If you’re already au fait with Blender, this book gives extra power to your artist’s elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.
- Get acquainted with the lighting and rendering concepts of the Blender Cycles engine
- Learn the concepts behind nodes shader system and get the best out of Cycles in any situation
- Packed with illustrations and a lot of tips and tricks to make your scenes come to life
In Detail
Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.
Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries.
This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics.
This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it’s time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders.
This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.
Table of contents
-
Blender Cycles: Lighting and Rendering Cookbook
- Table of Contents
- Blender Cycles: Lighting and Rendering Cookbook
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Preface
- Introduction
-
1. Key Holder and Wallet Studio Shot
- Introduction
- Setting up Cycles for the first run
- Creating a three-point light setup in Cycles using mesh emitters
- Learning environment lighting
- Using the Glossy shader to create a clean metal material
- Adding realism to the keys with a bump texture
- Creating a rubber shader for the key holder
- Adding color to the key holder
- Creating a leather material for the wallet
- Using the Cycles camera's depth of field
- Setting the Cycles render parameters
- 2. Creating Different Glass Materials in Cycles
-
3. Creating an Interior Scene
- Introduction
- Creating fake portals to decrease the noise in the scene
- Creating a parquet material
- Creating materials for the plant in the scene
- Creating a different kind of leather
- Creating the materials for the lamp
- Creating a carpet using hair particles
- Setting up night lighting
- Using IES files in Cycles
-
4. Creating an Exterior Scene
- Introduction
- Setting up the lighting with an external plugin
- Creating the road material
- Creating the grass material
- Texturing the tree trunk and creating realistic leaves
- Adding flowers to the scene
- Creating the wood material for the table and the fence
- Giving final touches to the image using render passes
- 5. Creating a Cartoonish Scene
- 6. Creating a Toy Movie Scene
- 7. Car Rendering in Cycles
- 8. Creating a Car Animation
- 9. Creating an Iceberg Scene
- 10. Creating Food Materials in Cycles
- Index
Product information
- Title: Blender Cycles: Lighting and Rendering Cookbook
- Author(s):
- Release date: December 2013
- Publisher(s): Packt Publishing
- ISBN: 9781782164609
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