Creating the materials for the lamp

Now we will create the shaders for the lamp. Among others, a really interesting material will be the marble for the base. For this particular shader, we will be using a new node, subsurface scattering, which is often written as SSS.

Getting ready

To start, select the object called Lamp, add a new material to it, and name it LampMarble.

How to do it…

To create the materials for the lamp, follow these steps:

Assigning the different materials

To assign different materials, follow these steps:

  1. With the lamp object selected, let's go into the edit mode by pressing the Tab key and make sure no vertex is selected. With the mouse cursor over the piece of geometry that we want to select, press the L key on the keyboard to select ...

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