Creating skin, teeth, and other body parts
In this recipe, we are going to create some organic toony-style materials such as skin and teeth.
It is now time to set the various materials for the body of the girl. Select the mesh named Head, and add a new material to it, naming it
skin. It is a good idea to solo the mesh to have a faster viewport real-time preview.
How to do it…
To create the materials of this recipe, perform the following steps:
- Add a Translucent BSDF node and mix it with the default Diffuse BSDF node using a Mix Shader node. Set the Roughness value of Diffuse BSDF to
1.000. Label the Mix Shader node as
- Add a Layer Weight node by navigating to Add menu | Input, and connect the Fresnel output into the Fac input of ...