Creating the hair material
It is now time to deal with hair. We are going to create a fairly realistic look for it, which will create a nice contrast with the rest of the materials of the scene.
Before we start, let's have a quick look at how to deal with hair particles in Blender and the options for Cycles. Let's select the Hair mesh and move to the Modifiers menu. We can see that there are three particles modifiers. As for any other modifier, we can deactivate the usage of the modifier during rendering by clicking on the camera button, or in the viewport by clicking on the eye button. Deactivating the Viewport Visualization option is really useful as having hair particles can be quite heavy. Also, doing so can help us make the viewport ...