Creating the material for headlights and other details

We will now create the materials needed for the remaining parts of the car. While we will look at the creation of some of the most interesting materials in great detail, we will only take a brief look at some of the others, as the node setup for them is either similar or identical to other materials handled in previous parts of the book.

Getting ready

Let's start with the headlights. The headlights group is located on layer 11 (the one below the first one) so that it will be easier to work on them. Let's select the HeadlightGlass mesh and add a new material to it. Name it HeadLightGlass.

How to do it...

  1. For the HeadLightGlass, we will just use a Glass BSDF node with transparent shadows (to see ...

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