Creating the materials for the exterior environment

Let's now take care of the exterior parts of our scene!

Getting Started

We have different interesting techniques to use here. We will see how to create a great-looking rocky cliff, a desert, and some sci-fi structures! Let's get started.

How to do it...

The main piece of the exterior is the cliff rock with the desert on it. Let's select the mesh called Land and add a new material to it. We will call it Cliff_Desert.

To create the desert environment, we'll carry out the following steps:

  1. In the material node editor, let's add two Image Texture and a Texture Coordinates node. Load SoilSand02.jpg and SoilSand01.jpg using the UV coordinates for them. Mix them using a MixColor node with Fac of 0.5 and

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