Creating the materials for the exterior environment
Let's now take care of the exterior parts of our scene!
We have different interesting techniques to use here. We will see how to create a great-looking rocky cliff, a desert, and some sci-fi structures! Let's get started.
How to do it...
The main piece of the exterior is the cliff rock with the desert on it. Let's select the mesh called Land and add a new material to it. We will call it
To create the desert environment, we'll carry out the following steps:
- In the material node editor, let's add two Image Texture and a Texture Coordinates node. Load
SoilSand01.jpgusing the UV coordinates for them. Mix them using a MixColor node with Fac of