All the metal materials you can see in the following screenshot (pewter, gold, silver, chromium, and aluminum) were obtained from a single shader node group linked and applied to each Suzanne with different interface settings.
To take a look at the scene, open the
9931OS_04_metals.blend file. In this recipe, we will build the generic Metal node group shader. You can find it in the
9931OS_04_metal_group.blend file, as shown in the following screenshot:
Start Blender and load the