February 2015
Intermediate to advanced
400 pages
9h 22m
English
In this recipe, we will create a generic wood material—a shader that can be easily adapted to different situations—as shown in the following screenshot:

The procedural wood material as it appears in the final rendering
Start Blender and load the 9931OS_Suzanne_start.blend file. Then perform these steps:
textures folder to load the Barce_Rooftop_C_3K.hdr image.Read now
Unlock full access