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Blender Cycles: Materials and Textures Cookbook - Third Edition
book

Blender Cycles: Materials and Textures Cookbook - Third Edition

by Enrico Valenza
February 2015
Intermediate to advanced
400 pages
9h 22m
English
Packt Publishing
Content preview from Blender Cycles: Materials and Textures Cookbook - Third Edition

Creating cloth materials with procedurals

In this recipe, we will create a generic cloth material, as shown in the following screenshot:

Creating cloth materials with procedurals

The cloth material as it appears in the final rendering

Getting ready

Before we start creating the material, let's set up the scene by performing the following steps:

  1. Start Blender and load the 9931OS_cloth_start.blend file. In the scene, there is already a cloth simulation.
  2. Click on the Play animation button in the Timeline toolbar (or press Alt + A) to see the simulation running and being cached in real time. It consists of a Plane (our fabric) draped on a UV Sphere leaning on a bigger Plane (the floor).
  3. After the ...
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Publisher Resources

ISBN: 9781784399931