Creating a leather material with procedurals
In this recipe, we will create a leather-like material, as shown in the following screenshot:
Start Blender and load the 9931OS_06_start.blend
file, where there is already an unwrapped Suzanne mesh.
How to do it...
Now we are going to create the material by performing the following steps:
- Click on New in the Material window under the main Properties panel or in the Node Editor toolbar. Rename the new material
Leather_dark
. - In the Material window, switch the Diffuse BSDF node with a Mix Shader node (label it as
Mix Shader2
). ...
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