February 2015
Intermediate to advanced
400 pages
9h 22m
English
Let's first see how the true Subsurface Scattering node works in Cycles, and an example is given in the following screenshot:

The Cycles SSS node
To see how the true Subsurface Scattering node works, let's first use it as the only component of the shader, and later mix it with a basic diffuse-glossy shader.
Let's start by setting the Plane under Suzanne as a light emitter to enhance the backlight effect of the SSS effect:
9931OS_07_start.blend file, where there is an unwrapped Suzanne mesh leaning on a Plane, with two mesh-light emitters and the Camera as shown in the ...Read now
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