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Blender for Animation and Film-Based Production
book

Blender for Animation and Film-Based Production

by Michelangelo Manrique
November 2014
Intermediate to advanced
284 pages
6h 14m
English
A K Peters/CRC Press
Content preview from Blender for Animation and Film-Based Production

Chapter 13

Using Particles and Dynamics

WE CAN HARDLY IMAGINE a 3D film without physical simulation. In Blender, when we say physics, it does not only refer to actual physical phenomena but also to the grass, fur, or hair.

The question is, can we imagine any of the 3D films we already know or have watched without physics? We could simplify this broad question by answering the following specific ones:

  1. Did the characters have hair or were they furry?
  2. Was there cloth simulation?
  3. Was it raining at some point in the film?
  4. Did you see smoke or wind phenomena at some point in the film?
  5. Did you see particle effects in the environment?

These are just some questions, but if you answer Yes to any of them, then that film is using physics. Even if your ...

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Publisher Resources

ISBN: 9781482204742