Table of Contents
Part I: Getting Started with Blender
Chapter 1: Discovering Blender
Discovering Blender's origins and the strength of the Blender community
Working with an interface that stays out of your way
Chapter 2: Understanding How Blender Thinks
Understanding the Properties editor
Customizing Blender to Fit You
Navigating in Three Dimensions
Orbiting, panning, and zooming the 3D View
Taking advantage of the 3D cursor
Don't know how to do something? Hooray for fully integrated search!
Chapter 3: Getting Your Hands Dirty Working in Blender
Grabbing, Scaling, and Rotating
Differentiating Between Coordinate Systems
Transforming an Object by Using the 3D Manipulator
Hotkeys and coordinate systems
Chapter 4: Working in Edit Mode and Object Mode
Making Changes by Using Edit Mode
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