Skip to Content
Blender For Dummies, 3rd Edition
book

Blender For Dummies, 3rd Edition

by Jason van Gumster
April 2015
Intermediate to advanced
528 pages
14h 8m
English
For Dummies
Content preview from Blender For Dummies, 3rd Edition

Chapter 11

Discovering the Tools Used in Rigging

When it comes to character animation, a character is often a single ww seamless mesh. As a single seamless mesh, it's virtually impossible to animate that character with any detailed movement using the object animation techniques in Chapter 10. I mean, you can move the whole character mesh at once from one location to another, but you can't make the character smile or wiggle her toes or even bend her arms. You can break the mesh apart and use a complex set of parenting and constraints, but then you lose its nice seamlessness.

What you really want to do is find ways to animate specific parts of the mesh in a controlled manner without tearing the mesh apart. To do so, you need to create a rig for your character. A rig is an underlying structure for your mesh that allows you to control how it moves. Rigs are an integral part of modern computer animation, and if done well, they make the life of an animator monumentally easier. Think about it like turning your 3D mesh into a remote-control puppet. This chapter explains the various tools and techniques used to create more complex rigs. Then you can create a rig for nearly any object in Blender and have a blast animating it. The website www.blenderbasics.com has an example tutorial that takes you from beginning to end on rigging a simple character.

Creating Shape Keys

Whether you ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Blender For Dummies, 4th Edition

Blender For Dummies, 4th Edition

Jason van Gumster
Blender for Beginners Part 1 - Third Edition

Blender for Beginners Part 1 - Third Edition

3D Tudor (Neil Ian Bettison), Vanessa Haralambous

Publisher Resources

ISBN: 9781119039532Purchase book