Chapter 2

Understanding How Blender Thinks

IN THIS CHAPTER

Bullet Familiarizing yourself with Blender’s windows

Bullet Working in three-dimensional space

Bullet Using the regions in the 3D Viewport

Bullet Adjusting Blender’s interface to fit the way you work

It’s time to get intimate with Blender. No, I don’t mean you need to start placing scented candles around your computer. I mean that this chapter’s focus is a detailed introduction to Blender’s interface and how you can start finding your way around in it. First of all, it’s pretty important to have an understanding of the various types of editors that Blender has and how to access them. These editors are the gateways and tools for creating whatever you want.

With the knowledge of what you can do with these editors, the next thing is actually building those creations. To do so, you need to understand how to work in a virtual three-dimensional space, and specifically, you need to understand how Blender handles that space. I also cover these topics in this chapter.

Looking at Editor Types

In many ways, Blender isn’t so much one program as it is a bunch ...

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