Chapter 3
Tracking
In this chapter we will start working with Blender. This is a very important chapter and one of the most difficult ones to master. To learn how to track a shot perfectly might require an entire book and much time practicing. It’s hard to fit all the techniques about tracking in one chapter, but we will cover the basics and some tips.
Basics of Tracking
For people who are not familiar with this term, I would define this technique as the reconstruction of a real scene into a CG scene by re-creating the movement of a physical camera and transferring the information of each movement into keyframes in a 3D world. This is a very interesting and powerful tool for these kinds of visual effects projects. It allows us to integrate real ...
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