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Blender Foundations by Roland Hess

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Chapter 4

Modeling: A Million to One

So far, you’ve become familiar with Blender’s interface, and moved and animated some simple objects. If you want to create your own scenes—which, let’s face it, reading this book if you weren’t interested in that would be silly—you’ll need to learn to create custom objects. While there are some specialty object types, by far the most commonly used is the mesh model. In this chapter, we’ll look at several approaches to mesh modeling: polygon by polygon, tools based, box, and with modifiers. Before we actually model anything, let’s learn the terminology and basics.

The Building Blocks of Mesh Modeling

When Blender renders your final image, it breaks up every surface into triangles. A triangle is the simplest ...

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