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Blender Foundations by Roland Hess

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Chapter 6

Character Creation

Sometimes you’ll run across an animation that is just a fly-through of a landscape or a building. While these can be nice, even breathtaking if done well, they generally lack something. The heart of animation is character work. The character can be as simple as a ball or a leaf, or as complex as the N’avi in Avatar.

For our scene, we’ll be adding a fairly simple character: a boy, wearing a collared shirt, pants, and shoes. In later chapters, we’ll rig him for animation. He is not going to be photorealistic, but hopefully the modeling, surfacing, and animation will make him believable. The overall goal of adding a character to your work is simply to add character to your work. Personality. Something memorable.

An ...

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