Chapter 9

Rigging: Digital Orthopedia

Before you can animate your character (or anything else that changes shape as it moves), you need to rig it. Rigging is the process of creating and binding a control structure for your model. In Blender, rigs are usually created as an object called an Armature, which consists of Bones.

I’m not going to lie. I despise rigging, and need to get this off my chest. When I’m knee deep in building a hand rig, selecting this bone from the maze of existing ones and making sure it lines up with that one just so only to find that the constraint is preventing the whole thing from working for the tenth time, well, it’s enough to make me want throw my computer through the window and run screaming into the forest to spend ...

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