Adding a Particle System
Having added the basic hair vertex groups, I next created a particle system to “grow” the hair. To do so, I went to the Particles tab of the Properties editor and added a new particle system using the + icon on the right. (You can add additional particle systems to the same object and switch between them using the selector at the top of the Particles tab.)
Adding a new particle system brings up a whole slew of panels, like the ones shown earlier in Figure 9-1. I began modifying some of these. First, I changed the particle system type from an emitter of dynamic particles to a hair system by changing the type setting to Hair. This change initially caused the mesh to look like a crazy hairball. To turn the hair particle ...
Get Blender Master Class now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.