Chapter 15. Going Further

In this chapter, we look at some possible additions to the final projects, potential ways to develop them, and where to find the information on how to do so. Both Blender and GIMP have many uses beyond those discussed in this book. But as a full 3D animation suite, Blender has a number of features that we haven’t had time to examine, so I’ll concentrate on how we can use Blender to take our projects further.

For example, one Blender feature we can use to expand the projects is the Armature object, which gives models a kind of skeleton that allows them to be moved or posed. The process of creating an armature for a model and setting up the connections that make the armature control the mesh is known as rigging, and ...

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