Other Ways to Model: Curves
You can use Blender to create models in a number of different ways, including using various curves, metaballs (which behave somewhat like blobs of clay that stick together when they get close to one another), NURBS surfaces (surfaces constructed from cross sections defined by curves), text objects, and Bézier curves. Each has its place in modeling, but the most important (after meshes) are Bézier curves, which we’ll use often throughout the modeling sections of this book.
Bézier curves define a path in 3D space and are constructed using control points and handles. They can be used to make both wire- or ribbon-like objects that follow the path of a curve (using closed or open curves) and flat surfaces that are defined ...
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