Retopologizing the Spider Bot
My goal for the Spider Bot was to turn the rough sculpt into a smooth, hard-surface model. To do this, I needed to replace the original, simple topology of the base mesh with a denser mesh, tailored to the shapes of the body. Additionally, retopology allowed me to embellish as I went along, turning parts of the model into hollow shells, adding holes, or adding supplementary details to the retopologized surface.
Beginning with the body, ...
Get Blender Master Class now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.