Sculpting Concepts

With Blender set up nicely for sculpting, let’s get to it. In general, we’ll sculpt from coarse to fine, just like sculpture in the real world. By beginning with the broad structure of the final product we want to achieve and working toward the fine details, we reduce the number of steps we need to undo in order to correct errors.

This section will introduce you to some general concepts in the order I think about them when sculpting.

Volumes and proportion . When beginning to sculpt, first set out the rough shape of your subject; in other words, create a rough volume for each component of your overall figure. When sculpting a character, you should block out the volumes of the legs, arms, torso, head, hands, and feet. This is ...

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