Sculpting the Bat Creature
For the Bat Creature, I began with a couple of simple base meshes that had topology to support most of the features I needed (though nothing for the face). Then I could begin developing the forms of the Bat Creature into something more interesting and add further details, such as some musculature and facial features.
To begin, I took the base mesh and added a Multires modifier and a few subdivisions. The initial aim was to add enough resolution to allow me to begin refining the volumes and defining basic planes and landmarks—but not so much that I would get sucked into adding details too early. When sculpting, try to make the most out of each level of subdivision before adding the next level.
Volumes
I began by ...
Get Blender Master Class now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.