Sculpting the Spider Bot

The Spider Bot was sculpted like the Bat Creature by first blocking out the major forms with the Clay and Grab brushes, then refining planes and adding details. However, in the case of the Spider, I had the added complexity of trying to create hard-surface forms. While you could model these sorts of forms directly (often an excellent approach), sculpting some aspects of hard-surface forms allowed me to be more experimental when creating our model.

While Blender can’t quite polish hard surfaces and sharp edges to perfection, you can accomplish a lot with the Flatten and Polish brushes along with the Pinch and Crease brushes. Then you can use retopology to create a finalized model with clean, smooth forms. By focusing on ...

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