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Blender Production by Roland Hess

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Chapter 3

Organization

 

Objectives in This Chapter

      Identifying your digital assets.

      Understanding the way that Blender handles assets.

      Reviewing a suggested organizational structure.

Your Digital Assets

By the time you are finished with your short animation, you could have dozens of production files and thousands of rendered frames to keep track of. If you don’t approach file management with a plan, you will almost certainly end up rendering the wrong version of some file or, worse yet, accidentally saving bad files over good ones, which can potentially ruin weeks of work.

The digital assets of your project will consist of storyboards, sounds, models and rigs, sets and props, materials, textures, animation, and renders. ...

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