September 2018
Beginner
194 pages
3h 55m
English
Using materials for objects in Blender is a great way to increase the realism for any project, but for most projects, a pure color won't be enough to produce excellent results. You will need textures!
In this chapter, you will learn how to add textures based on multiple maps for PBR materials, and also use the Shader editor.
Here is a list of what you will learn:
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