1.1 What is blockchain?1.2 Money, trust, and design choices1.3 Defining blockchain by example: playing chess with blockchain1.3.1 Defining an initial state of a game1.3.2 Defining rules do determine valid moves1.3.3 An immutable database to record moves1.3.4 Authenticating the players1.4 Exploring the potential of blockchain1.5 Overview of this book1.6 How to use this book1.6.1 Zoe (22 yo, last year business undergraduate student)1.6.2 Yang (20 yo, second year undergraduate student in industrial engineering)1.6.3 Xenia (31 yo, IT consultant)1.6.4 William (23 yo, Master in business systems design)1.7 Overview of blockchain applications discussed in this book1.7.1 Part 11.7.2 Part 21.7.3 Part 31.8 Questions and exercises