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Blueprints Visual Scripting for Unreal Engine by Brenden Sewell

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Exploring materials

Earlier, we set for ourselves the goal of changing the color of the cylinder when it is hit by a projectile. To do so, we will need to change the actor's material. A material is an asset that can be added to an actor's mesh (which defines the physical shape of the actor) to create its look. You can think of a material as paint applied on top of an actor's mesh or shape. Since an actor's material determines its color, one method of changing the color of an actor is to replace its material with a material of a different color. To do this, we will first be creating a material of our own. It will make an actor appear red.

Creating materials

We can start by creating a new folder inside the FirstPersonBP directory and calling it

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