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Blueprints Visual Scripting for Unreal Engine by Brenden Sewell

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Chapter 2. Enhancing Player Abilities

In this chapter, we will expand upon the core shooting interaction that we created in the previous chapter by making modifications to the player character Blueprint. The player character Blueprint that comes with the First Person Shooter template initially looks complex, especially when compared to the relatively simple cylinder target Blueprint that we have already created from scratch. We will be looking into this Blueprint and breaking it down to see how each of its sections contributes to the player's experience and allows them to control their character and shoot a gun.

It would be quick and easy to just use an existing asset that works, without spending time understanding how it is accomplishing its functionality. ...

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